Why Teach with Games?

Gameplay can prove beneficial to students in many ways. There are studies that show some games have the potential to teach important skills to students. Some benefits of using games in a classroom are:

  1. They can grab students’ attention and actively engage them.
  2. Students can learn a variety of important skills.
  3. Students can develop a variety of connections with the content and can form positive memories of learning.

Knowing the educational benefits of various games, I decided to focus on two that can benefit young learners as well as, adult learners.

The first game I would like to discuss is Endless Reader. This game is only one of the many learning games made by Originator. When you check out their website, you will see that there are many educational games that teaches math, spelling, and the alphabet. Endless Reader is a game that introduces sight words and most commonly used words (Originator, 2016). Kids will learn how to spell various words as well as, how to sound out letters of the words for enunciation purposes. After spelling the words, gamers will see the word used in a sentence as well as, see characters act out the meaning of the word in a short dramatization. If tablets were used in the classroom, this would be a great application to download and use in the classroom.

You can check it out by visiting: http://www.originatorkids.com

The second game I would like to discuss is Sudoku. It is also a great game to use in the classroom for adults and younger learners. It’s a logic puzzle in which the player enters numbers from one to nine into a grid. The object is to fill the grid with numbers from one to nine without repeating a number in any row, column or sub grid. Sudoku puzzles are excellent tools for building students’ critical thinking skills (Education World, 2016). There are many sites you can find that have Sudoku puzzles. You can check it out by visiting http://www.nytimes.com/crosswords/game/sudoku/easy.

Reference:
Originator. (2016). Retrieved November 23, 2016, from http://www.originatorkids.com

Education World. (2016). Retrieved November 23, 2016, from http://www.educationworld.com/a_lesson/archives/sudoku.shtml

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One Comment Add yours

  1. Kurt Wilkins says:

    Hi Natasha,

    Thanks for sharing your post this week.

    Both of the games you explored this week seem really useful and could both be used effectively to enhance learning in the classroom. I was particularly interested in Endless Reader as I teach students whom most of them have learnt English as a second language. While they are not kids, this program does seem like a fun and enjoyable way for them to learn some words and their meanings.

    I also think there is definitely an argument to be made that some of these simple games can really help to promote learning in students of all ages. While they may not be a mentally challenging or strenuous, there is definitely something to be said for the creativity and fun that they inject into learning.

    Kind Regards.

    Kurt

    Like

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